This looks especially ugly when it appears on characters' faces in cutscenes, seen below. Assumingly in order to optimise the performance, shadows are not done through transparency, but rather through a distracting dotted pattern. What really stands out as a distracting negative that was hard to ignore was the shadows, especially in handheld mode. The gameplay is smooth, with the frame rate only really suffering during loading screen times, which are not much longer than the Playstation 4 Pro's. Particularly intense particle effects such as fire and electric obstacles are basic as bread on the switch, with this actually posing as a frustration when you are licked by flames that look like they were burning an inch to your left. ![]() At least the smaller screen of the handheld mode means that a lower resolution doesn't exactly pose much issue.
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